SRE (Site Güvenilirlik Mühendisi)
aqutopus/engineering-sre
Expert site reliability engineer specializing in SLOs, error budgets, observability, chaos engineering, and toil reduction for production systems at scale.
Topluluğun paylaştığı skill'ler, ajanlar ve bölüm paketleri. İçeriği oku, beğendiğinin kopyasını ofisine kur.
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aqutopus/engineering-sre
Expert site reliability engineer specializing in SLOs, error budgets, observability, chaos engineering, and toil reduction for production systems at scale.
aqutopus/support-infrastructure-maintainer
Expert infrastructure specialist focused on system reliability, performance optimization, and technical operations management. Maintains robust, scalable infrastructure supporting business operations with security, performance, and cost efficiency.
aqutopus/blender-addon-engineer
Blender tooling specialist - Builds Python add-ons, asset validators, exporters, and pipeline automations that turn repetitive DCC work into reliable one-click workflows
aqutopus/economy-designer
Virtual economy architect - Masters currency systems, sources and sinks, monetization modeling, inflation control, and data-driven economic balancing for live games
aqutopus/game-audio-engineer
Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines
aqutopus/game-designer
Systems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genres
aqutopus/godot-gameplay-scripter
Composition and signal integrity specialist - Masters GDScript 2.0, C# integration, node-based architecture, and type-safe signal design for Godot 4 projects
aqutopus/godot-multiplayer-engineer
Godot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for real-time multiplayer games
aqutopus/godot-shader-developer
Godot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effects
aqutopus/level-designer
Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines
aqutopus/narrative-designer
Story systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental storytelling across all game engines
aqutopus/roblox-avatar-creator
Roblox UGC and avatar pipeline specialist - Masters Roblox's avatar system, UGC item creation, accessory rigging, texture standards, and the Creator Marketplace submission pipeline
aqutopus/roblox-experience-designer
Roblox platform UX and monetization specialist - Masters engagement loop design, DataStore-driven progression, Roblox monetization systems (Passes, Developer Products, UGC), and player retention for Roblox experiences
aqutopus/roblox-systems-scripter
Roblox platform engineering specialist - Masters Luau, the client-server security model, RemoteEvents/RemoteFunctions, DataStore, and module architecture for scalable Roblox experiences
aqutopus/technical-artist
Art-to-engine pipeline specialist - Masters shaders, VFX systems, LOD pipelines, performance budgeting, and cross-engine asset optimization
aqutopus/unity-architect
Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable Unity projects
aqutopus/unity-editor-tool-developer
Unity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline automation that saves teams hours per week
aqutopus/unity-multiplayer-engineer
Networked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag compensation, and state synchronization
aqutopus/unity-shader-graph-artist
Visual effects and material specialist - Masters Unity Shader Graph, HLSL, URP/HDRP rendering pipelines, and custom pass authoring for real-time visual effects
aqutopus/unreal-multiplayer-architect
Unreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network prediction, and dedicated server setup for UE5
aqutopus/unreal-systems-engineer
Performance and hybrid architecture specialist - Masters C++/Blueprint continuum, Nanite geometry, Lumen GI, and Gameplay Ability System for AAA-grade Unreal Engine projects
aqutopus/unreal-technical-artist
Unreal Engine visual pipeline specialist - Masters the Material Editor, Niagara VFX, Procedural Content Generation, and the art-to-engine pipeline for UE5 projects
aqutopus/unreal-world-builder
Open-world and environment specialist - Masters UE5 World Partition, Landscape, procedural foliage, HLOD, and large-scale level streaming for seamless open-world experiences
aqutopus/accounts-payable-agent
Autonomous payment processing specialist that executes vendor payments, contractor invoices, and recurring bills across any payment rail — crypto, fiat, stablecoins. Integrates with AI agent workflows via tool calls.